Creatures targeted by a spell modified by fearful empowerment must make a Will save (DC equal to 10 + your class level + your Cha modifier) or become shaken for 1d4 rounds this is in addition to any other effects the spell might have. For example, you could apply it to a fireball, to a summon monster spell, or to any visual illusion, but not to charm person, since that spell does not directly create any visual effect. If you are subject to a second fear effect while still enjoying the effects of the first-either the granted benefits or holding the extra spell-you must decide whether to keep the original effect or replace it with the new one you cannot benefit from more than one fear effect at a time.įearful Empowerment (Su): Starting at 3rd level, once per day you can add the fear descriptor to any spell you cast that has some sort of visual manifestation. You can cast an additional cantrip if shaken, an additional 1st-level spell if frightened, or an additional 2nd level spell if panicked. You must make this choice the instant you are subject to the fear effect, and once you have made your choice you must cast the spell within a number of rounds equal to your Charisma modifier. You can, instead of gaining these bonuses, choose to cast a single extra spell this casting does not use up a spell slot. In other words, if you are subject to a spell that causes panic on a failed save but only frightens those who make the save, you gain the bonus from being panicked even if you make the save. (Of course, if you fail your saving throw against the condition, you might not be in a position to use the bonuses, but you do have them.) These bonuses are treated in all ways as though you had failed the save. These bonuses last for the duration of the fear effect, or for a number of rounds equal to your Charisma modifier, whichever is less. (See Dread on page 59 for more on nonmagical fear.) Any time you are exposed to a condition that could make you shaken, all your spells function at +1 caster level if the condition could make you frightened, they function at +2 caster level if panicked, they function at +3 caster level. Unnatural Will (Ex): You gain Unnatural Will (see page 124) as a bonus feat, even if you do not meet the prerequisites.Ībsorb Fear (Su): Starting at 2nd level, you can turn your own fear, whether natural or mystical in origin, into extra power for your spells. You gain a bonus to all Intimidate skill checks equal to +2 per class level. In addition, you become adept at making people uneasy with the right word, expression, or gesture. Furthermore, add the spells bane and doom to your arcane spellcaster list as 2nd-level spells. The save DC of any spell you cast with the fear descriptor increases by 1. Master of Terror (Ex): Your fear-based spells become more potent. If you had more than one spellcasting class before becoming a dread witch, you must decide to which class to add each level for the purpose of determining spells per day. You do not, however, gain any other class benefit a character of that class would have gained. Spellcasting: At every dread witch level except 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class you belonged to before you added the prestige class.
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